BM|ddh  BGRs(` @33ff&@ff < $\2~~~}}}|||{{{zzzyyyxxxwwwvvvuuutttsssrrrqqqpppooonnnmmmlllkkkjjjiiihhhgggfffeeedddcccbbbaaa```___^^^]]]\\\[[[ZZZYYYXXXWWWVVVUUUTTTSSSRRRQQQPPPOOONNNMMMLLLKKKJJJIIIHHHGGGFFFEEEDDDCCCAAA@@@???>>>===<<<;;;:::999888777666555444333222111000///...---,,,+++***)))((('''&&&%%%$$$###"""!!!  ddddd,3 Graphics File Formats This topic describes the graphics-file formats used by the Microsoft Windows operating system. Graphics files include bitmap files, icon-resource files, and cursor-resource files. Bitmap-File Formats Windows bitmap files are stored in a device-independent bitmap (DIB) format that allows Windows to display the bitmap on any type of display device. The term "device independent" means that the bitmap specifies pixel color in a form independent of the method used by a display to represent color. The default filename extension of a Windows DIB file is .BMP. Bitmap-File Structures Each bitmap file contains a bitmap-file header, a bitmap-information header, a color table, and an array of bytes that defines the bitmap bits. The file has the following form: BITMAPFILEHEADER bmfh; BITMAPINFOHEADER bmih; RGBQUAD aColors[]; BYTE aBitmapBits[]; The bitmap-file header contains information about the type, size, and layout of a device-independent bitmap file. The header is defined as a BITMAPFILEHEADER structure. The bitmap-information header, defined as a BITMAPINFOHEADER structure, specifies the dimensions, compression type, and color format for the bitmap. The color table, defined as an array of RGBQUAD structures, contains as many elements as there are colors in the bitmap. The color table is not present for bitmaps with 24 color bits because each pixel is represented by 24-bit red-green-blue (RGB) values in the actual bitmap data area. The colors in the table should appear in order of importance. This helps a display driver render a bitmap on a device that cannot display as many colors as there are in the bitmap. If the DIB is in Windows version 3.0 or later format, the driver can use the biClrImportant member of the BITMAPINFOHEADER structure to determine which colors are important. The BITMAPINFO structure can be used to represent a combined bitmap-information header and color table. The bitmap bits, immediately following the color table, consist of an array of BYTE values representing consecutive rows, or "scan lines," of the bitmap. Each scan line consists of consecutive bytes representing the pixels in the scan line, in left-to-right order. The number of bytes representing a scan line depends on the color format and the width, in pixels, of the bitmap. If necessary, a scan line must be zero-padded to end on a 32-bit boundary. However, segment boundaries can appear anywhere in the bitmap. The scan lines in the bitmap are stored from bottom up. This means that the first byte in the array represents the pixels in the lower-left corner of the bitmap and the last byte represents the pixels in the upper-right corner. The biBitCount member of the BITMAPINFOHEADER structure determines the number of bits that define each pixel and the maximum number of colors in the bitmap. These members can have any of the following values: Value Meaning 1 Bitmap is monochrome and the color table contains two entries. Each bit in the bitmap array represents a pixel. If the bit is clear, the pixel is displayed with the color of the first entry in the color table. If the bit is set, the pixel has the color of the second entry in the table. 4 Bitmap has a maximum of 16 colors. Each pixel in the bitmap is represented by a 4-bit index into the color table. For example, if the first byte in the bitmap is 0x1F, the byte represents two pixels. The first pixel contains the color in the second table entry, and the second pixel contains the color in the sixteenth table entry. 8 Bitmap has a maximum of 256 colors. Each pixel in the bitmap is represented by a 1-byte index into the color table. For example, if the first byte in the bitmap is 0x1F, the first pixel has the color of the thirty-second table entry. 24 Bitmap has a maximum of 2^24 colors. The bmiColors (or bmciColors) member is NULL, and each 3-byte sequence in the bitmap array represents the relative intensities of red, green, and blue, respectively, for a pixel. The biClrUsed member of the BITMAPINFOHEADER structure specifies the number of color indexes in the color table actually used by the bitmap. If the biClrUsed member is set to zero, the bitmap uses the maximum number of colors corresponding to the value of the biBitCount member. An alternative form of bitmap file uses the BITMAPCOREINFO, BITMAPCOREHEADER, and RGBTRIPLE structures. Bitmap Compression Windows versions 3.0 and later support run-length encoded (RLE) formats for compressing bitmaps that use 4 bits per pixel and 8 bits per pixel. Compression reduces the disk and memory storage required for a bitmap. Compression of 8-Bits-per-Pixel Bitmaps When the biCompression member of the BITMAPINFOHEADER structure is set to BI_RLE8, the DIB is compressed using a run-length encoded format for a 256-color bitmap. This format uses two modes: encoded mode and absolute mode. Both modes can occur anywhere throughout a single bitmap. Encoded Mode A unit of information in encoded mode consists of two bytes. The first byte specifies the number of consecutive pixels to be drawn using the color index contained in the second byte. The first byte of the pair can be set to zero to indicate an escape that denotes the end of a line, the end of the bitmap, or a delta. The interpretation of the escape depends on the value of the second byte of the pair, which must be in the range 0x00 through 0x02. Following are the meanings of the escape values that can be used in the second byte: Second byte Meaning 0 End of line. 1 End of bitmap. 2 Delta. The two bytes following the escape contain unsigned values indicating the horizontal and vertical offsets of the next pixel from the current position. Absolute Mode Absolute mode is signaled by the first byte in the pair being set to zero and the second byte to a value between 0x03 and 0xFF. The second byte represents the number of bytes that follow, each of which contains the color index of a single pixel. Each run must be aligned on a word boundary. Following is an example of an 8-bit RLE bitmap (the two-digit hexadecimal values in the second column represent a color index for a single pixel):xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx9dddddddddddddddddddd